Geometric theory within the games development is quite important since we use this as a way to model objects and to model characters for the game. When making a polygon you start out by connecting two vertices with a line which creates the first edge, then another vertices can be added to the mix along with two lines to create a triangular shape with a face but before this shape can be created more vertices and more lines can be added to create bigger and more complex shapes e.g. 4 = Quad, 8 = Octagon, 12 = Dodecagon etc.
This is much harder when making a game or more specifically a moving game character since they need to have fluid movement to look more realistic so to do this different shaped polygons must be combined to create new and more useful shapes and once all these polygons have become one and joined together you get the 3d design that you have been designing
These can then be later textured to create the final working project an example of one that goes from mesh to textured is this character
The first image shows off the characters mesh while the other two show of what the fianl project once textured and rendered will look like.
http://www3.turbocadcommunity.com/tiki-index.php?page=3D+Mesh
http://www.cadforum.cz/cadforum_en/unfold-any-3d-mesh-into-2d-planar-form-tip8509
http://www.morphographic.com/Gallery/GalleryRadiolarian.htm
http://www.vertextemplates.com/tutorials/3d_studio_max_tutorials/3d_studio_max_tutorial_Abstract_Objects.php
https://gamesd3sign.wordpress.com/tag/textures/
https://www.pinterest.com/pin/400961173051999107/
http://www.characterink.com/2011/10/24/free-unity-character/
Task 3 - Geometric
Theory
What are the
fundamental principles behind the creation of virtual 3D space? Describe and
explain 3D geometry.
Remember that you are trying to comprehensively explain
the theory and applications of 3D with elucidated examples and consistently
using subject terminology correctly.









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