Wednesday, 26 April 2017

Task 3 - Geometric Theory

Geometric theory is a way in which you can model objects or characters within a game, to do this we have to create the basic shape with a mesh and put textures on it. “A mesh is a collection of vertices, edges, and faces that describe the shape of a 3D object” - https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/What_is_a_Mesh%3F .




Geometric theory within the games development is quite important since we use this as a way to model objects and to model characters for the game. When making a polygon you start out by connecting two vertices with a line which creates the first edge, then another vertices can be added to the mix along with two lines to create a triangular shape with a face but before this shape can be created more vertices and more lines can be added to create bigger and more complex shapes e.g. 4 = Quad, 8 = Octagon, 12 = Dodecagon etc.





This is much harder when making a game or more specifically a moving game character since they need to have fluid movement to look more realistic so to do this different shaped polygons must be combined to create new and more useful shapes and once all these polygons have become one and joined together you get the 3d design that you have been designing


These can then be later textured to create the final working project an example of one that goes from mesh to textured is this character


The first image shows off the characters mesh while the other two show of what the fianl project once textured and rendered will look like.







http://www3.turbocadcommunity.com/tiki-index.php?page=3D+Mesh

http://www.cadforum.cz/cadforum_en/unfold-any-3d-mesh-into-2d-planar-form-tip8509

http://www.morphographic.com/Gallery/GalleryRadiolarian.htm

http://www.vertextemplates.com/tutorials/3d_studio_max_tutorials/3d_studio_max_tutorial_Abstract_Objects.php

https://gamesd3sign.wordpress.com/tag/textures/

https://www.pinterest.com/pin/400961173051999107/

http://www.characterink.com/2011/10/24/free-unity-character/







Task 3 - Geometric Theory
What are the fundamental principles behind the creation of virtual 3D space? Describe and explain 3D geometry.
Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly.

This provides evidence Unit 66 – P1, M1, D1

No comments:

Post a Comment